Quick Start to Animation in Maya: Volume 1
In this initial volume, we'll cover the basics of getting started with the animation tools in Maya.
What you'll learn
Welcome to the Quick Start to Animation in Maya. We'll go through Maya's Animation Tools in a very methodical way, making sure to cover the tools and techniques that are most important in enabling you to get up and running quickly. In this initial volume, we'll cover the basics of getting started with the animation tools in Maya. We'll learn how to set our animation preferences and create keyframes. We'll learn about Maya's Dope Sheet, which is used to retime animation. We'll also jump into the Graph Editor, and learn how it can be used to polish and cycle animation in Maya. To conclude the training, we'll learn how to view our work in real-time with Playblasts. While building a project together, you'll be provided with valuable knowledge, and the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work.
Table of contents
- Setting Your Animation Preferences 5m
- Exploring the Playback Controls 7m
- Keyframing with the Channel Box 7m
- Creating Keyframes with the Set Key 7m
- Animating with Auto Key 5m
- Editing Keyframes in the Dope Sheet 6m
- Managing Animation in the Graph Editor 9m
- Polishing Your Arcs with Editable Motion Trails 6m
- Reviewing Your Animations in Real-time with Playblasts 5m
- Volume 1 Assignment 1m