Quick Start to Animation in 3ds Max: Volume 2
Welcome to Volume 2 of the Quick Start to Animation in 3ds Max, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. Software required: Autodesk 3ds Max 2015.
What you'll learn
Welcome to Volume 2 of the Quick Start to Animation in 3ds Max, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this Volume, we'll build on the concepts covered in Volume 1. We'll start by learning how to animate with constraints. We'll then learn about path animation, and to conclude the training, we'll delve deeper into the Curve Editor, learning more about the amazing tools it offers to help us bring our work to the next level. These tutorials are designed to be taken in sequence so we really encourage you to start with Volume 1 before continuing with this section. We also encourage you to take advantage of the assignments that follow each Volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: Autodesk 3ds Max 2015.