Animating Quadrupeds in Maya 8.5
Learn time-saving animation techniques, the mechanics of quadrupeds, and fundamental principles for creating convincing quadruped animations. Software required: Maya 8.5 or higher.
What you'll learn
Contains nearly 3 hours of project-based training. Popular highlights include: Referencing Footage / Images; Mechanics of Quadruped Animation; Quadruped Anatomy for Animators; Ghosting; Character Sets; Follow-Through; Translating Cycles Forward; Timing and Spacing; Achieving Believable Weight; Show Buffer Curves for Optimization; Graph Editor; Animating Arcs; In-betweening; Editing Tangents. Software required: Maya 8.5 or higher.
Table of contents
- Setting up the Scene 8m
- Beginning the Animation of the Gallop 8m
- Working on the Next Major Poses 9m
- Continuing the Poses of the Extremes 10m
- Completing the Extremes 11m
- Fixing the Thoracic Limbs / Adjusting Major Timing and Spacing 6m
- Starting to Correct the Fluidity of the Gallop 10m
- Finishing the F-curve Clean up of the Right Thoracic Limb 5m
- Cleaning up the Left Thoracic Limb 7m
- Improving the Motion of the Left Pelvic Limb 9m
- Concluding the Modifications of the Left Pelvic Limb 10m
- Winding-up the Right Pelvic Limb 3m
- Fine-tuning the Horse's Center of Gravity Movement 4m
- Adding the Side to Side Motion of the Thoracic Limbs 6m
- Animating the Hips 4m
- Focusing on the Thoracic Vertebrae 4m
- The Head's Movement 3m
- Adjusting the Motion of the Neck 3m
- Animating the Ears 7m
- Finishing the Ears 6m
- Commencing the Work on the Tail 5m
- The Wave Pattern of the Tail 7m
- Completing the Tail 4m
- Finalizing the Gallop 15m
- Bonus: Translating the Gallop Forward 6m
- Conclusion 1m