Professional Tips for Modeling Complex Shapes: Part 2
In this Maya tutorial, we'll learn some key fundamental concepts for modeling polygonal forms. Software required: Your Preferred 3D Application.
What you'll learn
In this Maya tutorial, we'll learn some key fundamental concepts for modeling polygonal forms. We'll be modeling some basic examples with each designed to challenge you in a specific area of modeling. These concepts can then be applied to any model that you are working on. We'll cover troubleshooting your models, breaking down forms into basic shapes and using primitives to create more complex forms as well as identifying primary, secondary, and tertiary forms. We'll also discuss correct edge flow, geometry amount, edge tension, some really great tips and tricks and understanding your place in the production pipeline. By the end of this Maya training, you'll have a greater understanding of creating correctly formed geometry and how to troubleshoot if issues arise. This tutorial is done using Maya, but any preferred 3D modeling application can be used as the focus is more on workflows and best practices, than software or tools. Software required: Your Preferred 3D Application.
Table of contents
- Customizing the Maya Interface 13m
- Preplanning for Correct Geometry 13m
- Continue to Preplan for Correct Geometry 9m
- Discussing Primary vs. Secondary Shapes 13m
- Continue Discussing Primary vs. Secondary Shapes 8m
- Breaking Down Forms into Smaller Shapes 13m
- Using Deformers to Help in Modeling 12m
- Converging Edges and Repetition 13m
- Continue Converging Edges and Repetition 13m
- Keeping Points Oriented and Spaced Correctly 12m
- Continue Keeping Points Oriented and Spaced Correctly 12m
- Cleaning up Booleans and Average Vertices 13m
- Continue Cleaning up Booleans and Average Vertices 12m
- Applying Boolean Order and Correct Geometry Amount 12m
- Continue Applying Boolean Order and Correct Geometry Amount 13m
- Blending Cylinders Together 12m
- Continue Blending Cylinders Together 10m
- Opposing Booleans and Bevels 13m
- Continue Opposing Booleans and Bevels 12m
- Project Overview 2m