Professional Series: Photorealistic Vehicle Rendering in Maya
The objectives for this tutorial include highlighting processes for capturing your Image-Based lighting environment for lighting and rendering purposes, Image-Based lighting techniques in Maya, the importance of rendering with a linear workflow, and using some of the mental ray production shaders to help with rendering. Software required: Maya 2013.
What you'll learn
The objectives for this tutorial include highlighting processes for capturing your Image-Based lighting environment for lighting and rendering purposes, Image-Based lighting techniques in Maya, the importance of rendering with a linear workflow, and using some of the mental ray production shaders to help with rendering. By the end of this training, you'll have the ability to render vehicles and other objects that are beautifully integrated into your live-action plates. Software required: Maya 2013.
Table of contents
- Capturing Spherical HDR Environments 9m
- Matching 3D and Live-action Camera Perspectives 8m
- Using Image-based Lighting for Our 3D Vehicle 7m
- Rendering in a Linear Color Space 12m
- Setting up Materials for Our Vehicle 10m
- Integrating the Vehicle with the Live-action Background 10m
- Creating Reflective Caustics for the Vehicle 12m
- Setting up Basic Render Passes for Compositing 14m
- Creating More Complex Render Passes 12m
- Compositing Passes into Final Image 25m