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Professional Series: Game Boss Creation in ZBrush

The objectives for this fast-paced, intensive training include looking at options for creating a game-boss type character from start to a game-ready finish. Software required: ZBrush 4R4, TopoGun, Maya, Marmoset Toolbag, Photoshop.

Justin Marshall - Pluralsight course - Professional Series: Game Boss Creation in ZBrush
by Justin Marshall

What you'll learn

The objectives for this fast-paced, intensive training includes looking at options for creating a game-boss type character from start to a game-ready finish. We'll look at mesh creation techniques in ZBrush, topology and UV methods in TopoGun and Maya, and presentation techniques in Marmoset Toolbag. Before we start, I recommend you have experience using ZBrush, TopoGun, and Maya, as we cover what would normally take hours to accomplish in a shorter span of time. We won't be going step by step, but we'll be talking about the overall idea of particular parts of the pipeline. If you're an artist new to any of these applications, we do have Introduction and Beginner's Guide courses to get you started. Software required: ZBrush 4R4, TopoGun, Maya, Marmoset Toolbag, Photoshop.

Table of contents

About the author

Justin Marshall - Pluralsight course - Professional Series: Game Boss Creation in ZBrush
Justin Marshall

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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