Production Modeling for Games and 3D Printing in ZBrush and 3ds Max
Learn modeling techniques for many formats, including game engines and 3D printing, and learn about hard surface poly sketching and edge masking to produce a weathered polypainting effect. Software required: Mischief 2.1.2, ZBrush 4R7B, 3ds Max 2014, KeyShot 5, Unity 4.6
What you'll learn
In this course, we'll learn techniques to model for many formats such as game engines or 3D printing. Along the way, we'll learn about hard surface poly sketching and edge masking to produce a weathered polypainting effect. After completing this course, you'll have a guideline that'll easily fit into your production pipeline. Software required: Mischief 2.1.2, ZBrush 4R7B, 3ds Max 2014, KeyShot 5, Unity 4.6
Table of contents
- Using Mischief for Our Concept 10m
- Creating the Head Using QMesh 10m
- Blocking out Torso 10m
- Detailing the Torso 11m
- Modeling the Mid Section 12m
- Creating Our Upper Arms 10m
- Using Primitives to Model Forearms 9m
- Creating Our Legs 10m
- Rapidly Creating Weapon 11m
- Modifying Weapon into Four Unique Firearms 11m
- Creating and Manipulating UVW Maps 10m
- Polypainting Model Using Masking Techniques 11m
- Finishing Polypainting 11m
- Using KeyShot for Render 11m
- What to Consider When 3D Printing 10m
- Setting up Model and Maps for Hub Tools 10m
- Linking Model Rig in Character Studio 12m
- Making a Pose and Idle Animation 11m
- Exporting Model into Unity 10m