Creating Procedural Rigs and Controlling Motion in Houdini
In this Houdini tutorial we will build a custom IK and animation setup that fills our surface with little bugs. Software required: Houdini 11.
What you'll learn
In this Houdini tutorial we will build a custom IK and animation setup that fills our surface with little bugs. Using DOPs to control initial performance, this tutorial teaches the user how to use extra information like speed, size and orientation and to manage it. We'll be generating little bugs that walk around and avoid one another. We will cover expressions, channel generation, and rendering with physically based rendering. Software required: Houdini 11.
Table of contents
- Prepping Motion Simulation Data 17m
- Using Dops for Collision 21m
- Using Impulse Force for Acceleration 9m
- Bake out Ball Motion 7m
- Build Box Bodies 20m
- Remove Smaller Box Sections 9m
- Shifting Bodies to Center 13m
- Using Balls for Motion 11m
- Calculating Bug Steps with Chops 21m
- Solving for Length and Direction 8m
- Applying Footsteps 17m
- Animated Joint Points 11m
- Assembling the Legs 31m
- Animation Output 24m
- Rendering 21m