Getting Started with Procedural Generation for Game Artists in 3ds Max
In this 3ds Max tutorial, you'll get an opportunity to explore some of the questions and ideas that come up when creating content for procedural games, all the while creating some fun, low-resolution game assets. Software required: 3ds Max 2015, Photoshop CC, Unity 5.0.
What you'll learn
In this 3ds Max tutorial, you'll get an opportunity to explore some of the questions and ideas that come up when creating content for procedural games, all the while creating some fun, low-resolution game assets. Procedural games are becoming more and more prominent in the games industry today. Procedural games have lots of advantages--no playthrough is exactly the same as the last, and environments can be designed completely by code. While a lot of the hard work comes from the programmer to create the rules in which worlds are generated, there are some very serious guidelines that we have to follow as game artists. So by the end of this 3ds Max training, you'll know where to start on how to create 3D content for procedural games in Unity. Software required: 3ds Max 2015, Photoshop CC, Unity 5.0.
Table of contents
- Discussing Procedural Generation Guidelines 7m
- Setting up 3ds Max to Work with Unity 9m
- Creating the Ground Tile 13m
- Creating Low-resolution Textures 14m
- Modeling Non-destructively 13m
- Creating UVs 15m
- Creating a Brick Texture 12m
- Setting up the Materials and Finalizing the UVs 15m
- Exporting the Procedural Game Assets 11m