Creating a Prehistoric Creature Bust in ZBrush and Photoshop
In this series of tutorials, we will learn how to create a unique creature based off of our concept art. Software required: ZBrush 4R4, Photoshop CS6.
What you'll learn
In this series of tutorials, we will learn how to create a unique creature based off of our concept art. We will be talking about how to concept or create your own personal creature. We will cover a philosophy on research and sourcing, along with techniques to quickly render out our ideas in Photoshop. We will then move into ZBrush and discuss sculpting options along with design options before returning into Photoshop to bring our final project together. Software required: ZBrush 4R4, Photoshop CS6.
Table of contents
- Using Reference and Sketches 8m
- Using Real Life Reference and Textures 4m
- Choosing Our Sketches and Quick Rendering 12m
- Quickly Rendering Our Art 8m
- Adding Textures for Support 12m
- Adding Patterns and Textures to Our Concept 16m
- Making a Final Sketch Decision 7m
- Starting Off in ZBrush 12m
- Building the Mouth and the Head 11m
- Building the Silhouette Adding Anatomic Details 10m
- Building the Armor and Plates 10m
- Making Adjustments to the Mouth 10m
- Creating the Beak and Armor Plates 11m
- Adding Details and Depth to the Armor Plates 11m
- Creating the Mesh for the Mouth 13m
- Creating the Eyelids 10m
- Creating the Gum Line and the Mouth 10m
- Recreating the Mouth as a Separate Piece 9m
- Creating the Teeth 11m
- Adding Armored Spikes and Details 16m
- Creating a Tongue and Adding More Spikes 15m
- Adding Details to Our Sculpt 20m
- Creating Alphas to Implement in Our Designs 5m
- Setting up to Create Batch Alphas Using Actions 10m
- Placing Materials and Base Color 14m
- Polypainting Our Sculpt 14m
- Polypainting the Tongue 11m
- Adding Additional Detail to Our Mouth Area 12m
- Polypainting the Eyes 9m
- Adding Detail and Paint to the Armor 15m
- Adding More Details to the Sculpt Using Custom Alphas 14m
- Adding Wrinkles to Our Creature 4m
- Painting and Adding Details to the Teeth 1m
- Painting the Plates and Spikes 6m
- Setting up Our Creature for Final Rendering in ZBrush 6m
- Painting Our Final Render 23m
- Adding Final Touches to Our Design 10m
- Creating a Final Backdrop for Our Design 14m