Creating a Poseable 2D Character in Illustrator
In this Illustrator tutorial, we'll be creating our own poseable 2D character. Software required: Illustrator CC 2014.
What you'll learn
In this Illustrator tutorial, we'll be creating our own poseable 2D character. We'll start by referencing our sketch that will give us an idea of what our character will look like and help us by acting as a guide for our ink lines. We'll create outlines for the head and choose colors for the skin and teeth. We'll talk about how we'll need to divide up each body part on its own layer so we can bend and position it with ease in an animation program. Then we'll move on to each body part and create ink work and color fills. Along the way we'll be checking to see how we can pivot the joints and we'll also create a guide layer that will help us remember exactly where we decided that pivot point should be. We'll wrap up by creating alternate hand poses that will help our character be more expressive and can be easily swapped out. This course goes over the process for creating our own 2D character and by the end of this Illustrator training you'll have an understanding of the things you'll need to keep in mind when creating an asset that will need to be animated. Software required: Illustrator CC 2014.
Table of contents
- Drawing the Head for Our Character 10m
- Creating the Jaw and Coloring Our Head 11m
- Drawing the Torso 6m
- Creating the Upper Arms for Our Character 10m
- Drawing the Hands and Forearms 13m
- Creating the Pelvis 4m
- Creating Upper Legs for Our Character 11m
- Drawing the Calves 8m
- Creating Shoes for Our Character 13m
- Drawing Alternate Hands 12m