Polygon and Sub-D Modeling Workflows in Maya
Learn the robust polygon and sub-d modeling tools available in Maya while working through a creative and practical project. Learn several modeling techniques and an adaptable workflow to modeling in Maya. Software required: Maya 8.5 and up (Maya 2008 required for project files).
What you'll learn
Learn the robust polygon and sub-D modeling tools available in Maya while working through a creative and practical project. Learn several modeling techniques and an adaptable workflow to modeling in Maya. Contains nearly five hours of project-based training. Popular highlights include: Using the Split Polygon Tool; Using the Bridge Tool; Using Insert Edge Loop; Selecting Edge Loops; Modeling Wrinkles in Skin; Creating Topology for Eye Sockets; Re-routing Edge Flow; Extruding; Extruding Along Curves; Using Profile Curves; Lofting Geometry; Polygons vs. Subdivision Surfaces; Working with Sub-D Hierarchies; Creasing on Sub-D Surfaces; Using Smooth Preview; Refining Isolated Areas of Meshes; Duplicating Surface Curves; Positioning Teeth Along Curves; Combining Multiple Meshes; Merging Vertices to Connect Meshes; Mirroring Geometry Across an Axis; Filling Holes in Geometry; Adding Reference Images to Viewports; Shaping the Geometry; Duplicating Faces to Re-purpose Geometry; Adding Musculature. Software required: Maya 8.5 and up (Maya 2008 required for project files).
Table of contents
- Setting up Image Planes 6m
- Drawing Profile Curves for the Body 12m
- Building the Back Leg 12m
- Shaping the Body and Leg 10m
- Extruding out the Toes 17m
- Building the Arm 9m
- Shaping the Arm 6m
- Adding the Hand 11m
- Modeling Wrinkles in the Skin 9m
- Adding Body Detail 7m
- Refining the Joints 9m
- Adding Basic Musculature 7m
- Adding Detail to the Feet and Hands 14m
- Starting the Head 10m
- Continuing to Build the Head Framework 6m
- Creating the Eye Socket 5m
- Shaping the Eye Socket 9m
- Completing the Head Geometry 7m
- Adding the Nostrils 7m
- Adding the Brow Ridge 11m
- Mirroring Geometry 14m
- Shaping the Head 7m
- Working on the Mouth 6m
- Creating the Gums 10m
- Adding Teeth Along a Curve 11m
- Adding Facial Details 8m
- Modeling the Interior of the Mouth 9m
- Adding Additional Head Ridge 9m
- Building the Tongue 6m
- Adding Detail Using Subdivision Hierarchy 12m
- Adding Final Details to the Dinosaur 10m
- Transferring Geometry from Maya to ZBrush 12m
- Beginning to Sculpt the Head in ZBrush 8m
- Adding Skin Texture in ZBrush 9m
- Creating More Detail on the Skin in ZBrush 10m
- Finishing the Sculpt in ZBrush 9m