Polygon and Sub-D Modeling Workflows in 3ds Max
In this 3ds Max 2012 tutorial, we'll build upon 3ds Max's modeling tools and learn how to apply them to a high poly modeling workflow. Software required: 3ds Max 2012.
What you'll learn
In this 3ds Max 2012 tutorial, we'll build upon 3ds Max's modeling tools and learn how to apply them to a high poly modeling workflow. We'll start off by creating a base mesh for our geometry and use NURMS to smooth out our result, then jump right into creating the details we want in our high poly version model. After that, we'll discover how polygonal modeling can be extremely helpful to give us the exact detail and topology we need for any modeling project we encounter. Software required: 3ds Max 2012.
Table of contents
- Setting up Reference Images 7m
- Creating the Helmet 14m
- Creating the Collar of the Helmet 12m
- Creating the Helmet Clamps 19m
- Creating the Speaker 13m
- Creating the Base Mesh of the Body 14m
- Creating the Arms of the Torso 15m
- Finishing up the Torso Base Mesh 16m
- Creating the Legs Base Mesh 17m
- Creating the Feet 16m
- Building the Gloves 14m
- Finishing the Gloves 18m
- Creating the Chest Straps 14m
- Creating Detail in the Chest Straps 16m
- Creating the Belt 12m
- Creating the Oxygen Tank 17m
- Creating the Oxygen Tank Hose 13m
- Creating the Jetpack 15m
- Creating the Profile of the Head 13m
- Creating the Eye Socket 12m
- Blocking in the Nose 17m
- Blocking in the Mouth 13m
- Building the Chin 6m
- Creating the Skull 9m
- Finishing the Skull 14m
- Blocking in the Neck and Cheek 13m
- Finishing the Cheek 15m
- Finishing the Eye 16m
- Creating the Mouth Interior 19m
- Creating the Ear 9m
- Creating the Teeth 12m
- Finishing the Character 11m