Polygon Modeling Workflows in CINEMA 4D
In this series of lessons we'll learn to use CINEMA 4D's unique modeling workflow to create organic polygon models. Software required: CINEMA 4D. Software required: CINEMA 4D .
What you'll learn
In this series of lessons we'll learn to use CINEMA 4D's unique modeling workflow to create organic polygon models. We'll start out by talking about what polygons are and what the advantages and disadvantages are of using them. Then, using a dinosaur as an example, we'll use CINEMA 4D's procedural, hierarchy-based workflow in combination with traditional polygon techniques to build an organic model from scratch. We'll cover polygon tools that will allow you to extrude, cut or subdivide your geometry as well as generators that will allow you to work symmetrically and to see a smoothed version of your model as you work. In the end you'll have a great idea of the power and flexibility CINEMA 4D offers when building polygonal models. Software required: CINEMA 4D. Software required: CINEMA 4D .
Table of contents
- Introduction to Polygons 6m
- Setting up Background Reference Images 5m
- Building the Main Body 12m
- Finishing and Preparing the Body Geometry 7m
- Modeling the Back Leg 9m
- Modeling the Toes 12m
- Building the Arms and Front Claws 7m
- Attaching the Arms and Legs to the Body 8m
- Modeling with Symmetry 9m
- Building the Head Base 10m
- Attaching the Head to the Body 6m
- Modeling the Eye Area 9m
- Creating the Mouth Interior 11m
- Finishing the Head 8m
- Adding Wrinkles and Folds 8m
- Modeling the Bony Sail 11m
- Adding the Head and Tail Spikes 12m
- Modeling the Front Head Spikes 5m
- Building the Teeth 11m
- Modeling the Tongue 5m
- Converting Models to Polygons 9m