Creating a Photorealistic Skin Shader in Maya and V-Ray
In this tutorial, we will learn how to create a photorealistic skin shader using V-Ray and Maya. Software required: Maya and NUKE.
What you'll learn
In this tutorial, we will learn how to create a photorealistic skin shader using V-Ray and Maya. Throughout these lessons, we will learn the basic building blocks that will aid us in creating a photorealistic skin shader. We will begin by using VRayFastSSS2 material, exploring its attributes within a simple scene setup. We will then use Photoshop to refine texture maps. As we proceed to more advanced lessons, we will apply these building blocks in the process of creating a realistic human skin. By the end of this training, you will gain an in-depth understanding of the methodologies involved in using V-RayFastSSS2 material to create believable skin shaders. Infinite, 3D Head Scan by Lee Perry-Smith is licensed under a Creative Commons Attribution 3.0 Unported License. Based on a work at Infinite-Realities - http://www.ir-ltd.net/. Software required: Maya and NUKE.
Table of contents
- Setting up Scale and VRayFastSSS2 Material 12m
- Setting up Diffuse and SSS Layers 9m
- Looking at the Single Scatter Mode 5m
- Setting up a V-Ray Blend Material 7m
- Setting up V-Ray Lights 13m
- Using V-Ray Dome Lights with an HDR Map 8m
- Setting up Textures for Our VRayFastSSS2 Material 10m
- Continuing to Focus on Our Color Map and Textures 11m
- Adding Our Normal Map and Reflection 5m
- Applying VRayFastSSS2 Material to Our CG Head 9m
- Adding a Diffuse Texture 9m
- Starting to Add Overall Color 13m
- Setting up Our Displacement Map 10m
- Looking at Linear Work Flow 12m
- Preparing Our Scene for Final Render 8m
- Setting up Render Passes in NUKE 2m