Photorealistic Camera Lens Effects in NUKE
In this series of NUKE tutorials, we will learn about the physics of light travel inside a real camera lens and how to apply those effects to our own projects in NUKE. Software required: NUKE 6.3v6.
What you'll learn
In this series of NUKE tutorials, we will learn about the physics of light travel inside a real camera lens and how to apply those effects to our own projects in NUKE. We will start by quickly learning about the various pieces and elements in a camera and then learn a little bit about how light physically interacts with various materials through reflection, refraction, and diffraction. From there, we will cover optical problems or aberrations like vignetting, ghosting, lens distortion, field curvature, lens flaring, glowing, astigmatism, defocus, chromatic aberration, and film grain. Software required: NUKE 6.3v6.
Table of contents
- Quick Breakdown of a Camera and Light Physics 7m
- Mechanical and Natural Vignetting 8m
- Filter Flare Ghosts, Bright Inner-lens Reflections 10m
- Lens Distortion 9m
- Field Curvature 7m
- Lens Flares: Visible Artifacts, Reduced Contrast, and Saturation 8m
- Adding Flares into Our Shot and Conforming Them to a Lens 11m
- Glows, the Limits of Diffraction, and the Airy Disk 11m
- A Look at Astigmatism 6m
- Defocus, Depth-of-field Blur, Bokeh, and Spherical Aberration 14m
- Transversal and Axial Chromatic Aberration 13m
- Film Grain and Digital Noise 12m