Particle System Workflows in UDK
In this series of UDK tutorials we will learn how to create particle systems in Unreal's Cascade Editor.
What you'll learn
In this series of UDK tutorials we will learn how to create particle systems in Unreal's Cascade Editor. We'll start off by breaking down Cascade's interface and how to create a brand new particle system. We'll then dissect the default particle system and discuss the anatomy of the system. After that we'll take a more hands on approach by building three different particle systems that will challenge you to begin thinking like a VFX artist. By the end of this UDK tutorial, you will not only have an incredible set of particle systems but you'll have learned how to create particle systems in Unreal's Cascade Editor.
Table of contents
- Breaking Down the Interface 9m
- Particle System Anatomy 16m
- Breaking Down the Module Categories 8m
- Creating the Smoke Textures 7m
- Creating the Primary Smoke 9m
- Creating the Secondary Smoke Effects 13m
- Finalizing the Smoke Material 7m
- Forming the Outer Smoke 10m
- Refining the Outer Smoke 10m
- Adding the Inner Smoke Emitter 8m
- Creating the Primary Flame 13m
- Creating the Fire Secondary Effects 13m
- Manipulating Particle Systems in the Level 6m
- Working with Lod's 6m
- Final Optimizations 11m