Professional Series: Particle Integration with ICE and Lagoa in Softimage
In this high-level tutorial, we will learn how to handle data between ICE clouds and get around many common issues in ICE and Lagoa. Software required: Softimage 2011 SAP and up.
What you'll learn
In this high-level tutorial, we will learn how to handle data between ICE clouds and get around many common issues in ICE and Lagoa. The objectives for this fast-pace, intensive course include successfully transferring data between two ICE trees, create custom particle effects, and understand how data flows in Softimage. By the end of this training, you will have the ability to solve these types of ICE problems in your own projects. Before following along with this tutorial, you should have experience using Softimage and ICE as we cover what would normally take hours to accomplish in a shorter span of time. If you are an artist new to Softimage, ICE or Lagoa, we have several courses to get you started. Software required: Softimage 2011 SAP and up.
Table of contents
- Technical and ICE Related Problems Solved in This Sequence 4m
- Randomly Rotating Our Particles and Previewing the Orientation 6m
- Creating a Time-interpolated Attribute Using Various Nodes 11m
- Sending Data and Killing Our Particles on Collision 8m
- Breaking Context Using Filter and Get Maximum in Set 9m
- Transferring and Filtering Data Between the Point Clouds 9m
- Building a Better Particle Death and Data Transfer System 10m
- Troubleshooting Setting Kinematics and Vector Rotation Issues 10m
- Creating Lagoa Liquid Rivulets Using a Selective Neighbor Force 9m
- Brute-force Caching This Complex Particle Simulation 8m
- Polygonizer Caching, Scene Crash Fixes, and Render Settings 10m