Painting Workflows for 3D Assets in Photoshop CS6
Photoshop has long been the king when it comes to editing 2D images. Software required: Photoshop CS6 Extended.
What you'll learn
Photoshop has long been the king when it comes to editing 2D images. In fact, many 3D artists have come to use it as their primary application for painting texture maps on their 3D assets. With the introduction of Photoshop CS6 Extended and its new Mercury graphics engine and enhanced 3D tools, painting textures for 3D assets in Photoshop has never been easier. In this tutorial, we explore texturing a 3D asset from start to finish primarily in Photoshop's 3D space. We'll not only explore different methods of working, but we'll also learn about tools and techniques that will help make you successful immediately. You will be surprised at how well your 2D painting skills translate into 3D space using the tools in Photoshop that you already know. By the end of this Photoshop training, we will have created texture maps for diffuse, bump, and specular data for our model. Software required: Photoshop CS6 Extended.
Table of contents
- Setting up Our Model for Painting 10m
- Adjusting Lighting so It Is Painter Friendly 8m
- Painting Base Diffuse Colors: Laying Down Initial Paint 9m
- Painting Base Diffuse Colors: Blocking in a Base Skin Texture 11m
- Painting Base Diffuse Colors: Adding Contrast to the Face 11m
- Painting Base Diffuse Colors: Detailing Around the Eyes 12m
- Painting Base Diffuse Colors: Cracks and Crevices 11m
- Painting Base Diffuse Colors: Adding a Texture to the Eyes 8m
- Painting Base Diffuse Colors: Adding Markings to the Back and Head 11m
- Mirroring Details from One Side of the Head to the Other 13m
- Painting a Bump Map 10m
- Creating Specular Maps 11m
- Saving Maps out of Photoshop 4m