Painting Textures for Terrain in MARI
To get started, we will learn how to bring in our two pieces of geometry and setup our MARI project. Software required: MARI 2.0v2.
What you'll learn
To get started, we will learn how to bring in our two pieces of geometry and setup our MARI project. Next we will dive right into the Tri Planar Projection procedural layer inside MARI and learn how we can use it to lay down a foundation of tiled rock texture for our terrain. From here we will begin to add various other layers of detail to our color map including a sandy beach, grass, and vegetation as well as snowcaps for our mountains. We will also learn how we can use masks and mask stacks to make our tiled procedurals feel a little more natural as they flow together. Throughout this course, we will being using a workflow that applies a photographic base where we can through the use of MARI's procedural layers but we will also be doing a good deal of painting. To wrap this course up, we will learn how we can use an adjustment stack to apply multiple adjustment layers, each to specific areas of a single procedural layer to give our vegetation a bit more variation in color. After completing this course, you will have a good idea how MARI can be used to texture terrain for both games or film. Software required: MARI 2.0v2.
Table of contents
- Setting up the Project 12m
- Creating a Base Rock Texture 11m
- Creating Sand for Our Beach 12m
- Painting Areas Affected by the Water 12m
- Creating a Base Grass Texture 11m
- Adding Snow Caps to the Mountains 10m
- Masking the Grass Texture 10m
- Painting Initial Areas of Sediment 12m
- Continuing to Paint Areas of Sediment 11m
- Adding Color Variation to Grass 11m