Painting Textures for Game Characters in Photoshop
When texturing game assets, often times there are several challenges to overcome and variables to consider. Software required: Photoshop CC v14.1.2.
What you'll learn
When texturing game assets, often times there are several challenges to overcome and variables to consider. In this course, we will talk about some of these as we walk through texturing a character for the current generation of game consoles. After setting up our Photoshop file, we'll get started painting the color map for our character. Using a combination of painting techniques and layer styles, we'll focus first on his clothing but eventually move to the other areas of the character including his skin, hair, and a pass of dirt to make our character feel more natural. After finishing off the color map, we'll move on and learn how we can quickly create a specular map for our character by repurposing many of our color textures. To wrap this course up, we will learn how to paint a transparency map that can be used to mask portions of the hair geometry for our game character. After finishing this course, you will not only have a fully textured game character but you'll also have a good idea how to overcome many of the challenges that come with this type of project. Software required: Photoshop CC v14.1.2.
Table of contents
- Setting up Our File to Work In 11m
- Painting Base Textures for the Shirts and Pants 13m
- Emphasizing Wrinkles in the Shirts of the Character 12m
- Detailing the Shirts 12m
- Emphasizing Wrinkles in the Pants of the Character 12m
- Painting Base Textures for the Shoes 11m
- Painting Secondary Shoe Colors 10m
- Painting Additional Shoe Detail 11m
- Painting a Dirt Pass for Our Clothing 12m
- Painting a Subdermal Layer for the Skin 12m
- Revealing Our Subdermal Layer Through the Epidermis 13m
- Beginning to Add Epidermal Details 13m
- Continuing to Add Epidermal Details 12m
- Painting a Color for the Eyes of the Character 17m
- Painting a Color Texture for the Hair 11m
- Color Correcting Parts of Our Texture 5m
- Creating a Specular Map 12m
- Painting an Opacity Map for Game Hair 12m
- Saving Texture Maps 4m