Painting and Rendering Ptex Textures Using Mudbox and Maya
Ptex is a hot texturing topic that is really gaining traction in a number of industries, largely in part because in using it, you can avoid the process of laying out UVs for your assets. Software required: Maya 2015, Mudbox 2015.
What you'll learn
Ptex is a hot texturing topic that is really gaining traction in a number of industries, largely in part because in using it, you can avoid the process of laying out UVs for your assets. This Mudbox and Maya tutorial will be spent mostly in Mudbox painting our textures. We'll first learn how to bring in our geometry and create materials as well as lighting to texture with. From here we'll walk step-by-step through creating the diffuse map for our creature. Next we'll create a specular and eventually incandescence map. To wrap things up, we'll learn how easy it is to get our Ptex textures over into Maya so they can be rendered. By the end of this Mudbox and Maya training, you'll feel comfortable and confident in your ability to use Ptex for both texturing and rendering using Mudbox and Maya. Software required: Maya 2015, Mudbox 2015.
Table of contents
- Setting up a Mudbox File to Work In 10m
- Painting a Base Color for the Body 10m
- Refining the Details in Body's Base Color Mask 10m
- Breaking up Surfaces Using Projection Painting 11m
- Editing the Projection Painting for Surface Transitions 11m
- Adjusting the Color for Projected Areas 8m
- Adding Redness to Fleshy Areas 8m
- Painting a Dirt Pass 9m
- Defining Hard Surface Areas 9m
- Detailing Hard Surface Areas 10m
- Painting the Sclera and Iris Base Texture 11m
- Detailing the Iris 11m
- Painting the Specular Map 10m
- Planning Out the Incandescence Map 10m
- Touching up the Incandescence 5m
- Sending Ptex from Mudbox to Maya 11m
- Exporting Ptex from Mudbox for Maya Rendering 6m