Painting Realistic Skin in MARI: Hands
Hand painting realistic skin textures is a topic that many artists shy away from. Software required: MARI 2.0v1.
What you'll learn
Hand painting realistic skin textures is a topic that many artists shy away from. So much so that the first thing they reach for are photographs to project onto their model. While many times this is a viable solution, hand painting these textures is really very simple if you know where to begin. This course covers the process of painting realistic skin textures for a hand asset starting from the inside and working out. We will begin by focusing on the bump map for our hand which will allow us to add additional surface details that may influence our diffuse textures. From here, we will get started painting a subdermal and epidermal layers of tissue. An important focus of this course is how we can use masking inside of MARI to reveal our subdermal tissues. After finishing off the diffuse color, we will then create a specular map that will control how highlights react to the various surfaces of our skin. After completing this course, you will have learned a workflow that will allow you to paint realistic looking skin texture on the hands of your models. Software required: MARI 2.0v1.
Table of contents
- Setting up Our MARI Project 8m
- Beginning the Bump Map for Our Hand 12m
- Adding Tiny Cracks to the Surface of Our Hand 12m
- Painting Wrinkles Onto the Bump Map 11m
- Adding Fingerprints to Our Bump Map 12m
- Painting a Subdermal Base 12m
- Detailing the Subdermal Base 12m
- Painting the Epidermal Base 11m
- Beginning to Reveal the Subdermal Base 12m
- Masking the Epidermal Layer for the Creases in Our Hand 12m
- Painting Diffuse Color for the Fingernails 15m
- Painting Ambient Occlusion for the Fingernails 10m
- Beginning the Specular Map for Our Hand 11m
- Refining the Specular Map for Our Hand 14m
- Creating a Bump Map for Our Fingernails 9m
- Creating a Specular Map for Our Fingernails 6m
- Finalizing the Bump Map and Exporting Maps 10m