Painting Realistic Eyes in MARI
Whether you are watching a CG movie or playing a video game, when it comes to characters, one of the first things we notice is their eyes. Software required: MARI 2.0v2.
What you'll learn
Whether you are watching a CG movie or playing a video game, when it comes to characters, one of the first things we notice is their eyes. We read emotions and character intent through the eyes and ultimately evaluate the characters effectiveness beginning with this important feature. Needless to say, understanding how to paint believable eyes for a texture artist is very important. In this tutorial, we will focus on painting a realistic human eye by splitting it into three critical areas. We will methodically move from painting the iris, to the pupil, and finally the sclera of the eye. Along the way we will really flex MARI 2.0's new layer based workflow with a heavy emphasis on masks, mask stacks, and adjustment stacks. To wrap this course up we will learn how to create a subtle bump map and finally how to export our maps out of MARI. By the end of this training, you will have a good understanding of how to break down and paint textures for a realistic human eye. Software required: MARI 2.0v2.
Table of contents
- Setting up the MARI Project 13m
- Beginning with Base Colors 11m
- Painting Striations for the Iris 9m
- Adding Color and a Shadow to Striations 13m
- Duplicating Painted Striations 11m
- Painting Additional Striations 13m
- Planning for and Painting Web-like Structures 15m
- Finishing Off the Diffuse for the Iris and Pupil 11m
- Blurring the Edge of the Iris 7m
- Beginning to Paint the Diffuse for the Sclera 11m
- Finishing the Diffuse for the Sclera 6m
- Creating a Subtle Bump Map 13m
- Exporting Maps from MARI 4m