Object Tracking in MatchMover and NUKE
In this series of tutorials, we'll learn how to use MatchMover to track an object as if it was our scene, then finish the shot with Maya and NUKE. Software required: MatchMover 2011 and NUKE 6.1.
What you'll learn
In this series of tutorials, we'll learn how to use MatchMover to track an object as if it was our scene, then finish the shot with Maya and NUKE. Using MatchMover we can find the movements of a real life object and move a 3D object to match. We'll begin the tutorials by manually tracking our sequence in MatchMover and exporting it for use in Maya. We'll then take our solved camera into our Maya scene and move our object into place. We'll then learn how to capture our 3D environment reflections and create some helpful matte layers. Once we've rendered our Maya sequence, we'll learn how to combine all of our images in NUKE. We'll learn about processing our background footage to capture traveling mattes, as well as many different ways to combine our various mattes to create effects. We'll finish the tutorials by adding a silhouette and color correcting our images. Software required: MatchMover 2011 and NUKE 6.1.
Table of contents
- Object Tracking Pre-production and Preparing the Object 6m
- Creating Our Base Manual Tracks 7m
- Creating a Coordinate System for Use in Maya 4m
- Importing Our Camera into Our Render Scene 4m
- Rotating the HDR Dome and Re-creating the Final Gather Map 7m
- Creating a Reflective Screen to Capture the Environment 8m
- Creating a Cutout Matte to Only Render What Is Needed 5m
- Creating a Reflection Matte Using Render Layers 6m
- Importing Our Sequences into NUKE 5m
- Screening Our Reflections Correcly Over Our Frame 9m
- Using a Keyer and a Roto Node to Cut Out the Thumb 7m
- Adding a Background Color Using a Constant and Premult 5m
- Cleaning and Refining Our Roto Animation 5m
- Cleaning Our Edges Using Blur and Dilate Nodes 7m
- Color Correcting Various Elements to Bring Them Together 9m
- Creating a Sillouette and Fixing Premultiply Issues 8m
- Adding Blurs to Various Nodes to Remove Sharp Edges 8m