Object Tracking in MatchMover and Composite
In this series of lessons, we will learn how to use MatchMover to track an object as if it was our scene, then finish the shot with Maya and Composite. Software required: MatchMover and Composite 2011.
What you'll learn
In this series of lessons, we will learn how to use MatchMover to track an object as if it was our scene, then finish the shot with Maya and Composite. Using MatchMover we can find the movements of a real life object and move a 3D object to match. We will begin this project by manually tracking our sequence in MatchMover and exporting it for use in Maya. We will then take our solved camera into our Maya scene and move our object into place. We will then learn how to capture our 3D environment reflections and create some helpful matte layers. Once we have rendered our Maya sequence, we will learn how to combine all of our images in Composite. We will learn about processing our background footage to capture traveling mattes, as well as many different ways to combine our various mattes to create effects. We will finish by adding a silhouette and color correcting our images. Software required: MatchMover and Composite 2011.
Table of contents
- Object Tracking Pre-production and Preparing the Object 6m
- Creating Our Base Manual Tracks 7m
- Creating a Coordinate System for Use in Maya 4m
- Importing Our Camera into Our Render Scene 4m
- Rotating the HDR Dome and Re-creating the Final Gather Map 7m
- Creating a Reflective Screen to Capture the Environment 8m
- Creating a Cutout Matte to Only Render What Is Needed 5m
- Creating a Reflection Matte Using Render Layers 6m
- Importing Our Sequences into Composite 7m
- Creating Our Basic Composite 8m
- Compositing the Reflections 7m
- Using a Keyer and Garbage Masks to Bring Back the Thumb 7m
- Creating a Silhouette Using Our Existing Matte 9m
- Color Correcting Various Elements to Bring Them Together 7m
- Adding Blurs to Various Tools to Remove Sharp Edges 9m