Object Replacement with Magic in RealFlow
In this series of lessons, we'll learn how to use various daemons together to morph one object into another in RealFlow. Software required: RealFlow 5 and up.
What you'll learn
In this series of lessons, we'll learn how to use various daemons together to morph one object into another in RealFlow. Using daemons like noise, drag, DSpline, and magic together we can create interesting effects quickly. We'll begin this project by importing our geometry into RealFlow and creating our initial emitter. We'll then add some random motion using a noise field daemon. To get a squashing effect, we'll use a DSpline daemon to pull all our particles into a line. Finally, we'll use the magic daemon to make our particle cloud form our second word. Our job is not done since we need to animate these daemons to work together in a specific sequence. Once our particles are moving nicely, we'll take a look at some meshing challenges and see how to use a drag daemon to fix certain issues. We'll finish by taking our mesh into Maya and creating the shader and render setup to output our final images. Software required: RealFlow 5 and up.
Table of contents
- Importing Our Objects and Creating Our Initial Fill Emitter 4m
- Setting Our Objects to Correctly Interact and Adding Noise 7m
- Spinning Our Liquid Using a DSpline Daemon 9m
- Creating the Magic Daemon to Form the Second Word 9m
- Animating Our Daemons to Turn Off 6m
- Increasing Our Resolution to Add More Particles to Our Scene 3m
- Meshing Our Particles and Slowing Down Our Sim 13m
- Rendering Our Mesh in Maya 12m