Facial Tracking and Reconstruction in NUKEX
This course will take you through a unique facial tracking method with the Facial Tracking and Reconstruction in NUKEX. Reconstruct the actors face as polygonal geometry in preparation for a larger VFX shot. Software required: NUKEX, Maya 2017.
What you'll learn
Learn how to track the human face and reconstruct it with ease and confidence. In this course, you'll learn how to use NUKEX's Camera Tracker in a new way in order to track the motion of an actor's head, and then reconstruct the actors face as polygonal geometry in preparation for a larger VFX shot. First, you'll learn how to prepare footage for tracking in NUKEX. Next, you'll learn how to use NUKEX's camera tracker and how to create detailed point clouds in NUKE. Then, you'll learn how to create geometry from point clouds in both NUKE and Maya. Finally, you'll learn how to create reference textures from footage using NUKE's UV rendering. By the end of this course, you'll have a better understanding on how facial tracking and reconstruction works in NUKEX. Software required: NUKEX, Maya 2017.
Table of contents
- Checking the Solve Data with the Scanline Renderer 9m
- Basics of Using the Point Cloud Generator 6m
- Setting up the Point Cloud Generator for a High Detail Solve 6m
- Adjusting the Results of the Point Cloud Generator 6m
- Converting Point Clouds into Mesh Data 8m
- Exporting Camera and Mesh Data out of NUKE for Maya 7m