Non-linear Animation with Maya Trax
Learn how to implement the Trax Animation Editor in Maya for fast and efficient non-linear animation. Software required: Maya 6.0 or higher (Maya 7.0 recommended for project files).
What you'll learn
Learn how to implement the Trax Animation Editor in Maya for fast and efficient non-linear animation. Contains over 2.5 hours of project-driven training. Perfect for beginner to intermediate artists. Popular highlights include: Trax Editor; Animation Clips; Poses; Constraint Clips; Expression Clips; Clip Moving, Scaling, Trimming, Cycling, Blending, Splitting, Merging; Absolute / Relative Clips; Import / Export Clips; Non-destructive Animation; Mixing and Deriving Animation; Time Warp Curves; Character and Sub-character Sets; Character Mapper; Character Redirection; Character Retargeting with Neutral Poses and Joint Labeling; Bake Simulation. Software required: Maya 6.0 or higher (Maya 7.0 recommended for project files).
Table of contents
- Quick Start Part 1 12m
- Quick Start Part 2 7m
- Quick Start Part 3 7m
- Working with Character Sets and Clips 6m
- Non-destructive Animation with Trax 9m
- Clip Exchange Between Files 5m
- Deriving New Animation from Clips 4m
- Creating Constraint Clips 8m
- Animating with Expression Clips 8m
- Understanding Time Warp Curves 10m
- Creating Animations Using Poses 7m
- Posing for Proportioning 10m
- Building a Crowd from One Animation 9m
- Walking the Walk Cycle 7m
- Character Redirection 4m
- Character Remapping 6m
- Using Trax and Clips with Particle Animations 8m
- Destructive Animation with Clips 4m