Narrative Scene Creation in ZBrush
In this series of ZBrush tutorials, we will go through the process of creating a narrative scene from scratch using ZBrush. Software required: ZBrush 4R3.
What you'll learn
In this series of ZBrush tutorials, we will go through the process of creating a narrative scene from scratch using ZBrush. ZBrush is a great tool for creating assets for film or games, and it's also a great way to set up and render entire scenes that can tell a story. In this course, we'll create a hunt scene taking place on a microscopic level. We'll build up the creatures and characters from ZSpheres through the sculpting and posing process. We'll use noise to add detail to our models and we'll create the terrain and set dressing from scratch. We set up a material to mimic the look of an image from an electron microscope and we'll create a final render in ZBrush that we can tweak slightly in Photoshop. In the end you'll have a fun final image, but you'll also have gone through the entire scene creation process so you'll have the tools you need to begin creating your own custom scenes. Software required: ZBrush 4R3.
Table of contents
- Looking at Scene Reference 5m
- Starting the Tardigrade Creature 11m
- Sculpting the Tardigrade 8m
- Adding the Claws 11m
- Building the Tardigrade's Mouth 12m
- Finishing the Tardigrade 7m
- Setting up the Sem Material 5m
- Creating the Hunter Base Geometry 11m
- Sculpting the Hunter 10m
- Adding the Hunter's Hair with Fibermesh 7m
- Creating the Hunter's Accessories 11m
- Building Pollen and Bacteria 9m
- Building the Surface Terrain 12m
- Posing the Tardigrade 10m
- Posing the Hunters 11m
- Setting up the Scene 17m
- Creating a Best Preview Render 6m
- Editing the Final Image in Photoshop 8m