Multi-pass Rendering Techniques in Maya
This Maya tutorial will introduce you to the concept of multi-pass rendering and walk you through the tools and techniques you'll need to be familiar with. Software required: Maya 2015.
What you'll learn
When rendering a scene for production, it's important for the compositing artist who receives your renders to have as much control as possible for making adjustments in post. Handing off a flat beauty pass just isn't an option. It's situations like these that multi-pass rendering was designed for. This Maya tutorial will introduce you to the concept of multi-pass rendering and walk you through the tools and techniques you'll need to be familiar with. We'll start by learning about render layers and layer overrides. Next, we'll dive into the render pass system and learn about pass organization as well as how we can begin to use passes together with contribution maps. From here, we'll begin to look into some advanced features of render passes like frame buffers. We'll learn how to customize the contribution to them and even create our own. After going through this Maya training, you'll have learned how to take control over your final renders and how they get broken apart for compositing. Software required: Maya 2015.
Table of contents
- Overview of Pass-based Rendering 8m
- Overview of Render Layers 7m
- Using Layer Overrides with Render Layers 9m
- Overview of Render Passes 10m
- Using Render Tokens to Organize Rendered Passes 6m
- Organizing Render Passes with a Prefix or Suffix 8m
- Organizing Render Passes into Pass Sets 7m
- Creating and Using Contribution Maps 10m
- Building Light-centric Contribution Maps 8m
- Advanced Render Pass Attributes 10m
- Using Render Passes with mental ray Materials 13m
- Rendering a Multi-channel EXR File from Maya 6m
- Adjusting a Material's Frame Buffer Contribution 11m
- Creating Custom Frame Buffers 8m
- Using SSS Shaders Together with Render Passes 8m
- Using Render Layers and Render Passes Together 7m