Multi-Channel Compositing in NUKE
In this series of tutorials, we will go through the process of using a single EXR file to do a multi-channel composite in NUKE. Software required: NUKE 7.0v6.
What you'll learn
In this series of tutorials, we will go through the process of using a single EXR file to do a multi-channel composite in NUKE. This training picks up where the tutorial Introduction to Channels in NUKE left off. We start out with a single file that we use in combination with Shuffle and Merge nodes to bring the composite to life. Some of the channels are easy to add in, and some require a little more attention to make it look like a realistic car. This tutorial teaches you how to use channels to make a great composite, but it also shows you which nodes you can use with your channels to make them more realistic than ever. By the end of this training, you'll understand the thinking behind the channel compositing workflow. You'll also gain the knowledge you need to troubleshoot your own multi-channel composites when things aren't looking quite right. Software required: NUKE 7.0v6.
Table of contents
- Overview of the Channels and the Exr File 5m
- Compositing the Reflection and Refraction Passes 10m
- Color Correcting Specific Channels to Fix Issues 5m
- Using Hueshift to Change the Color of the Car 5m
- Using Roto Nodes to Mask the Hueshift 7m
- Adding the Ambient Occlusion 10m
- Merging with a Background 4m
- Using a the Colorcorrect and Shuffle Nodes to Add the Ground Shadow 7m
- Using Keylight and Colorcorrect to Make the Reflections More Realistic 9m
- Adding a Lightwrap and Changing the Alpha 13m
- Eroding the Alpha and Darkening the Ground Shadow to Integrate the Car 10m
- Using Grade and Blur Nodes to Better Integrate the Car 7m