Motorcycle Modeling Techniques in Maya
Learn a time-saving workflow for modeling motorcycles and production-ready techniques for hard-surface modeling with design constraints, how to build complex machines and man-made parts, and methods of adding detail for realism. Software required: Maya 2009 and up.
What you'll learn
Learn a time-saving workflow for modeling motorcycles and production-ready techniques to hard-surface modeling with design constraints, how to build machines and man-made parts, and methods of adding detail for realism. Contains over eight hours of self-paced training for artists using Maya. Popular highlights include: Hard Surface Modeling; Polygon Modeling Techniques; Understanding Fabrication Process; Motorcycle Parts and Components Overview; NURBS to Build Motorcycle Frame; Adding Realism with Modeled Detail; mental ray Shaders to Blend Complex Geometry; Booleans to Create Complex Shapes; Creating Seam Detail; Adding Welds to Metal Pieces; Adding Bevels to Edges; Modeling Different Types of Materials; Adding Imperfections and Details; Applying Different Surface Materials; HDRI Lighting; Car Paint Shader; Using Naming Conventions; Setting up Hierarchies for Posing; Repurposing Geometry; Tire Treads with Bump Map. Software required: Maya 2009 and up.
Table of contents
- Motorcycle Parts and Terms 6m
- Adding an Image Plane 5m
- Starting a Frame with Curves 8m
- Creating Geometry Along the Bike Frame 10m
- Attaching the Frame Together 13m
- Adding Welds to the Frame 9m
- Detailing the Bike Frame 12m
- Finishing the Frame 12m
- Starting the Gas Tank 12m
- Finishing the Gas Tank 4m
- Modeling the Wheel 10m
- Adding the Tire 7m
- Using Booleans to Add Disc Brakes 15m
- Adding Front and Back Tires 9m
- Creating the Front Fender 6m
- Adding the Back Fender 10m
- Building the Fork Tubes 13m
- Building the Triple Tree 8m
- Starting the Exhaust Pipes 13m
- Detailing the Exhaust Pipes 10m
- Building the Cylinders 11m
- Creating the Heads 9m
- Adding Rocker Covers 10m
- Building the Transmission Cover 11m
- Finishing the Transmission Cover 10m
- Modeling the Water Pump 12m
- Adding the Gear Case Cover 11m
- Finishing the Engine 13m
- Building the Belt Drive 11m
- Finishing the Belt Drive 10m
- Modeling the Swing Arm 11m
- Adding Rear Suspension 10m
- Modeling the Seat 13m
- Detailing the Seat 7m
- Adding Front Vent Piece 12m
- Building the Radiator 9m
- Modeling the Headlight and Cowl 9m
- Adding the Brake Calipers and Cables 8m
- Adding the Handlebars 6m
- Detailing the Handlebars 14m
- Building Pegs and Kickstand 11m
- Building Rear Plate and Taillights 12m
- Modeling the Mirrors and Brake Handles 9m
- Naming and Creating a Hierarchy 6m
- Setting up the Lighting 5m
- Adding Materials to the Bike 14m
- Using Mental Ray to Blend the Engine Block 4m
- Adding Textures to the Bike 17m