Motorcycle Modeling Techniques in 3ds Max
Learn production techniques to hard surface modeling, creative tips and tricks to building complex geometry, and a proven workflow to modeling detailed motorcycles and parts. Software required: 3ds Max 2009 and up (required to open project files).
What you'll learn
Learn production techniques to hard surface modeling, creative tips and tricks to building complex geometry, and a proven workflow to modeling detailed motorcycles and parts. Contains over 8 hours of self-paced training for artists using 3ds Max. Popular highlights include: Modeling from Blueprints; Hard Surface Modeling; Polygon Modeling Techniques; Spline-based Modeling Techniques; Understanding Metal-working Process; Motorcycle Parts Overview; Modeling Detail for Realism; Surface Tools; Creating Seam Detail; Creating Complex Shapes with Booleans; NURBS and Splines for Tubes and Wires; Creating Geometry from Existing Pieces; Adding Welds to Metal Pieces; Adding Bevels to Edges and Polygons; Modeling Different Types of Materials; Materials and Lighting; Texture Maps; Image-based Lighting; Reference Images; Tire Treads with Bump Maps; Setting up Hierarchies; Posing for Final Shots. Software required: 3ds Max 2009 and up (required to open project files).
Table of contents
- Motorcycle Parts and Terms 6m
- Adding a Viewport Background Image for Reference 5m
- Drawing out the Frame Using Splines 10m
- Creating Geometry Along the Bike Frame 8m
- Putting the Frame Together 12m
- Adding Welds to the Motorcycle Frame 9m
- Modeling an Initial Spline Cage for the Gas Tank 16m
- Finishing the Tank Spline Cage 8m
- Connecting the Gas Tank Splines 11m
- Finishing the Gas Tank 11m
- Detailing the Tank 14m
- Starting the Seat Splines 10m
- Finishing the Seat 9m
- Building a Wheel 11m
- Adding the Tire 5m
- Creating Brake Rotors Using Splines 9m
- Adding Front and Back Wheels 17m
- Building the Fork Tubes 12m
- Building the Front Fender 12m
- Adding the Triple Tree 11m
- Adding the Subframe with Splines 11m
- Finishing the Subframe 6m
- Drawing out the Swingarm Frame 11m
- Continuing the Swingarm Frame 8m
- Finishing the Swingarm Frame 6m
- Starting the Exhaust Pipes 7m
- Adding the Mufflers 9m
- Detailing the Exhaust Pipes 10m
- Adding the Swingarm Body 14m
- Starting the Engine 10m
- Modeling the Right Side of the Engine 9m
- Creating the Heads 9m
- Adding the Rocker Covers 10m
- Modeling the Left Side of the Engine 12m
- Adding Wiring to the Engine 7m
- Building the Rear Suspension 7m
- Adding the Rear Fender and Detail 8m
- Adding Taillights 7m
- Building the Radiator 7m
- Adding the Head Lamp 7m
- Modeling the Front Lamps 8m
- Building the Handlebars and Grips 14m
- Adding the Mirrors and Instrument Display 11m
- Detailing the Handlebars 9m
- Adding Brake Calipers and Lines 10m
- Adding the Rear Sprocket 5m
- Building the Drive Chain 9m
- Looking at Finishing Touches 3m
- Setting up a Hierarchy 6m
- Setting up Lighting 6m
- Adding Materials 7m
- Adding Textures to the Bike 6m