Creating Morph Targets in Unreal Engine
Throughout these Unreal Engine tutorials, we'll learn how to create Morph Targets using Unreal Engine 4 and Maya. Software required: Unreal Engine 4.4, Maya 2014.
What you'll learn
Throughout these Unreal Engine tutorials, we'll learn how to create Morph Targets using Unreal Engine 4 and Maya. Additionally, we'll look at practices for importing animation and editing materials for better level creation. Next, we'll focus on creating a complex normal map as well as Subsurface materials for our map. Finally, we'll edit the animation in Unreal Engine 4 as well as edit materials and see the final animation in real time. By the end of this Unreal Engine training, you'll be able to both create and control your own Morph Targets within the software and use them in your own projects. Software required: Unreal Engine 4.4, Maya 2014.
Table of contents
- Creating and Editing Blendshapes 9m
- Baking Animation Keys 9m
- Importing Blendshapes into Unreal Engine 4 7m
- Constructing a Complicated Normal Map 8m
- Creating Subsurface Materials 9m
- Activating Interactive Animations 10m
- Making Our Crystal Material 10m
- Creating Displacement and Tessellation for Materials 7m
- Finishing Our Scene 9m