MODO Shading and Texturing Fundamentals
This course will teach you the things you need to know when shading and texturing with MODO. It combines shading theory with practical application so that you can texture and shade with confidence. Software required: MODO v. 10.2.
What you'll learn
This course is designed to mix different approaches with a gradual increase in complexity. In this course, MODO Shading and Texturing Fundamentals, you'll learn how to combine shading theory with practical application while learning how to use MODO at the same time. First, you'll discover how to use MODO. Next, you'll explore basic shading theory and comparing various methods in texturing. Finally, you'll learn how to apply those ideas to project-based scenarios. By the end of this course, you'll know how to confidently shade and texture with MODO. Software required: MODO v. 10.2.
Table of contents
- UVing the Helmet: Part One 3m
- UVing the Helmet: Part Two 6m
- UVing the Helmet: Part Three 6m
- Using Refractive Index for Spec 7m
- Improving Our Noise Workflow 5m
- Examining Our Noise Layer 8m
- Blending in Additional Noise 9m
- Finishing Our Base 10m
- Roughness Variation and Texture Prep 10m
- Adding Primary Detail 11m
- Baking Textures 5m
- Introduction to Subsurface Scattering 9m
- Subsurface Scattering Settings 9m
- Subsurface Examples 9m
- Making a Wax Shader: Part One 8m
- Making a Wax Shader: Part Two 10m
- Making a Wax Shader: Part Three 7m
- Transparency Concepts 9m
- Building a Window: Part One 7m
- Building a Window: Part Two 7m
- Building a Window: Part Three 7m