Modeling and Texturing a Low Poly Helmet for Games in 3ds Max
In this tutorial, we will be creating a low poly helmet for games. Software required: 3ds Max 2014, Adobe Photoshop, Marmoset Toolbag, Illustrator
What you'll learn
In this tutorial, we will be creating a low poly helmet for games. We will start off with a box modeling technique and detailing the model. Once the basic shape is done, we will create additional high poly elements, such as the vents and bolts for the side and bake them over the low poly model. We will explore the baking process in depth and generate Normal, Diffuse, and Ambient Occlusion maps. We will texture the model in Photoshop using the pen tool. We will also look into converting a raster logo into vector form and seamlessly baking that over the helmet. Once the texturing process is done, we will look into fixing the seams in texture. Finally we will create a presentation render inside Marmoset Toolbag. Software required: 3ds Max 2014, Adobe Photoshop, Marmoset Toolbag, Illustrator
Table of contents
- Setting up Reference Images for Modeling 8m
- Creating Base Mesh with a Box 11m
- Creating the Front Opening for Helmet 10m
- Setting up Topology 9m
- Creating the Inner Details 8m
- Creating the Helmet Windshield 10m
- Creating High Poly Meshes for Baking 9m
- Modeling Vents for Helmet Sides 7m
- Modeling the Vent for Front of Helmet 12m
- Modeling the Supporting Side Piece for Windshield 9m
- Creating High Poly Bolts for Baking 8m
- Unwrapping the Helmet 10m
- Unwrapping the Remaining Objects 11m
- Preparing Meshes for Baking 10m
- Projecting Details on Lowpoly Mesh and Exporting Maps 11m
- Organizing Files for Texturing in Photoshop 12m
- Creating Vector Textures Using Pen Tool 11m
- Adding Details to the Texture 13m
- Baking Seamless Logo Onto Helmet in 3ds Max 13m
- Finishing the Texturing Process 9m
- Fixing Seams in Texture 10m
- Creating Final Presentation in Marmoset Toolbag 9m