Course
Skills Expanded
Modeling and Texturing a Low Poly Game Environment in Maya
Learn a variety of techniques for building and texturing simple, low poly environments for games.
What you'll learn
In this course, we'll learn a variety of environment modeling and texturing techniques. Along the way, we'll learn how to interpret concept art for direction, basic low poly modeling, and texturing assets. By the end of this Maya tutorial, you'll have some new techniques for building and texturing simple, low poly environments for games.
Table of contents
Introduction and Project Overview
1min
Modeling and Texturing a Low Poly Game Environment in Maya
139mins
- Understanding Concept Art 1m
- Modeling the Walls 3m
- Modeling the Interior Structure 10m
- Setting up Camera and Lights 3m
- Texturing the Room 8m
- Texturing the Floor 10m
- Refining the French Door 6m
- Finishing the French Door 7m
- Modeling the Side Door 8m
- Texturing the Side Door 8m
- Making the Trees 6m
- Modeling the Fireplace 9m
- Finishing the Fireplace 5m
- Texturing the Fireplace 7m
- Modeling the Chandelier 10m
- Texturing the Chandelier 10m
- Completing the Chandelier 4m
- Modeling the Moosehead 10m
- Texturing the Moosehead 7m
- Importing Everything into the Final Scene 4m
- Final Touches and Clean Up 3m