Modeling and Texturing Animals for Games
This course will use 3D-Coat, Photoshop, 3DS Max, Zbrush and Marmoset Toolbag on a sample project that shows you how to create the low poly, UVs, bakes, textures and final presentation for an animal to be used in-game.
What you'll learn
Getting a high-resolution mesh ready to be used in game can be a tricky, but very important part, of the process.
In this course, Modeling and Texturing Animals for Games, you'll go over all of the steps necessary to create a game-ready mesh from the sculpt you created previously.
You'll start off by creating the low-resolution mesh from the sculpt.
Next, you'll create the UVs and transfer the high-resolution detail to the game-ready mesh by baking the maps.
Finally, you'll focus on texturing and creating the final presentation for the character in Marmoset Toolbag.
When you're finished with this course, you'll have a foundational knowledge of getting a high-res mesh ready for games.
Table of contents
- Introduction 1m
- Preparing the High-resolution Mesh 2m
- Creating the Low-resolution Mesh for the Head 9m
- Creating the Low-resolution Mesh for the Tusks 2m
- Finishing the Low-resolution Mesh for the Head 4m
- Creating the Low-resolution Mesh for the Body 4m
- Creating the Low-resolution Mesh for the Blanket 6m
- Creating the Low-resolution Mesh for the Eyes 4m
- Choosing a Color Scheme 4m
- Using Polypaint as a Base for the Textures 5m
- Cleaning up the Polypaint 5m
- Detailing the Diffuse Texture 10m
- Editing the Base Body Texture and Final Edits 11m
- Setting up Lighting and Presentation Scene 5m
- Creating the Metalness Map 4m
- Creating the Roughness Map 13m
- Detailing the Roughness Map 11m