Modeling Realistic Hands in Maya and Mudbox
In this course we will explore methods for building realistic hands using Maya and Mudbox. Software required: Maya 2011, Mudbox 2011.
What you'll learn
In this course we will explore methods for building realistic hands using Maya and Mudbox. Hands are one of the most expressive parts of many of the characters we create. Because of this, a lot of time should often be spent focusing on the hands. There are, of course, a nearly infinite number of styles in which to build a hand. In this course, we will concentrate on a hand that can go with a more realistic character. We'll start by talking a little about the proportions and anatomy of hands. Then we'll go over tools and methods for creating base geometry with topology that will help in sculpting and animating. Then we'll take the mesh into Mudbox and begin sculpting high-resolution details such as skin wrinkles, knuckles, and skin textures. Finally, we'll take our geometry and maps out of Mudbox and back into Maya. Once you've completed this course, you'll have a much better idea of how to go about building hands for your characters and how to create the detail you need in a usable state. Software required: Maya 2011, Mudbox 2011.
Table of contents
- Building a Basic Template for the Hand 11m
- Modeling the Fingers 10m
- Adding Fingernails and Placing the Fingers 9m
- Connecting the Fingers and Adding Webbing 8m
- Building the Knuckles 10m
- Creating a Framework for the Hand 7m
- Filling in the Palm Geometry 9m
- Finishing the Palm 9m
- Redirecting Resolution on the Back of the Hand 8m
- Preparing Geometry for Export 11m
- Making Large Scale Changes in Mudbox 9m
- Posing the Fingers 10m
- Sculpting the Knuckles 9m
- Sculpting the Palm 9m
- Sculpting the Thumb Area 10m
- Adding Skin Detail with Stamps and Bump Maps 11m
- Transferring Hand Geometry to Maya 15m