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Advanced Modeling Techniques with Fusion 360

by Isaac Oster

In this course, we will use the powerful modeling tools available in Fusion 360. Software requested: Autodesk Fusion 360, Maya 2015, ZBrush 4r7.

What you'll learn

In this course, we will use the powerful modeling tools available in Fusion 360. Solid body modeling offers several distinct advantages for hard surface applications not available in more traditional modeling tools, like Maya and ZBrush. This tutorial series will demonstrate a variety of strategies and workflows to creating highly detailed and accurate hard surface models. Over the course, we will build a pistol from start to finish, covering each new piece of geometry, as well as solutions to various modeling challenges along the way. The tutorial series will conclude with converting the exported STL files into OBJ files using Maya and ZBrush. Software requested: Autodesk Fusion 360, Maya 2015, ZBrush 4r7.

Table of contents

Introduction and Project Overview
1min

About the author

Isaac Oster has been working in the game industry for seven years and teaching college-level game art production for four years. He currently works as a character artist at Certain Affinity in Austin, TX.

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