Advanced Modeling Techniques with Fusion 360
In this course, we will use the powerful modeling tools available in Fusion 360. Software requested: Autodesk Fusion 360, Maya 2015, ZBrush 4r7.
What you'll learn
In this course, we will use the powerful modeling tools available in Fusion 360. Solid body modeling offers several distinct advantages for hard surface applications not available in more traditional modeling tools, like Maya and ZBrush. This tutorial series will demonstrate a variety of strategies and workflows to creating highly detailed and accurate hard surface models. Over the course, we will build a pistol from start to finish, covering each new piece of geometry, as well as solutions to various modeling challenges along the way. The tutorial series will conclude with converting the exported STL files into OBJ files using Maya and ZBrush. Software requested: Autodesk Fusion 360, Maya 2015, ZBrush 4r7.
Table of contents
- Setting up Reference Images 5m
- Loading .F3d Files, and Beginning the Slide 9m
- Adding the Horizontal Cuts and Smaller Slide Details 8m
- Adding the Angled Pattern Cuts 8m
- Adding Chamfers to the Front of the Slide 8m
- Rounding Off the Top of the Slide and Adding the Lower Area 9m
- Adding the Recoil Spring Guide, Barrel, and Refining the Back of the Slide 9m
- Adding the Slots for the Front and Rear Sights 9m
- Adding the Front Sight and Beginning the Rear Sight 9m
- Continuing to Refine the Rear Sight 8m
- Finishing the Rear Sight 9m
- Creating the Rear Barrel Cutout 9m
- Creating the Slotted Form Behind the Barrel Cutout 10m
- Creating the Rear Barrel Geometry 10m
- Creating the Upper Striker Area 9m
- Beginning the Lower Striker Area 10m
- Continuing to Refine the Lower Striker Area 9m
- Adding the Circular Form at the Back, and Beginning the Filleting 9m
- Continuing Adding Fillets to the Slide Geometry 9m
- Adding Rifling to the Barrel, and Adding Additional Fillets 10m
- Refining the Front of Slide, and Adding Final Filleting 6m
- Setting up the Grip File 4m
- Introduction to Form Modeling 9m
- Blocking in the Grip 10m
- Refining the Grip 9m
- Adding the Trigger Guard 9m
- Continuing to Refine the Form of the Grip 9m
- Completing the Grip 9m
- Adding Detail Cuts to the Grip 9m
- Adding the Thumb Cutout Shape 9m
- Beginning the Front Rail Area of the Grip 9m
- Continuing the Front Rail Area of the Grip 10m
- Completing the Front Rail Area and Cutting in the Slide Guide Negative 8m
- Angling the Front Surface and Filleting the Rails 10m
- Adding the Trigger and Trigger Guard Detail 9m
- Adding the Trigger Slot and Beginning the Magazine Catch 10m
- Finishing the Magazine Catch and Beginning the Magazine 10m
- Refining the Main Grip Form and Adding the Magazine Base 9m
- Cleaning up the Base of the Clip and Beginning the Takedown Lever 9m
- Continuing the Takedown Lever Geometry 10m
- Finishing the Takedown Lever 9m
- Starting the Slide Catch Lever 9m
- Continuing the Slide Catch Lever 9m
- Finishing the Slide Catch Lever and Cutting the Slot for the Striker 9m
- Cutting out the Striker Slot and Beginning the Handle Detail 9m
- Continuing the Handle Detail 10m
- Finishing the Handle Detail and Polishing the Overall Form 9m
- A Few Final Tweaks to the Model 9m
- Rendering in Fusion 360 10m
- Exporting to ZBrush 10m