Modeling Next-Gen Characters in Maya
Learn critical modeling techniques and a production workflow for creating clean topology, working within polygon restrictions, and building from reference art. Software required: Maya 2008 and up.
What you'll learn
Learn critical modeling techniques and a production workflow for creating clean topology, working within polygon restrictions, and building from reference art. Contains over 5 hours of project-based training for artists learning the creative processes of modeling characters for next-generation games. Popular highlights include: Blocking-in Form; Primitive Modeling; Adding Muscle Definition; Modeling in Symmetry; Working within Polygon Budgets; Checking Silhouettes for Appeal; Critiquing Models with Paint-overs; Creating Efficient Geometry; Reducing Model Resolution Manually; Strategically Adding Detail; Creating the Illusion of Detail; Building to Reference Art; Checking Models at Multiple Scales; Creating Useful Topology; Simplifying Shapes; Working with Multiple Pieces; Extruding Geometry to Add Detail; Building Tubes and Pipes with Curves; Combining Vertices with Merge; Quickly Adding Geometry with Bridge Tool. Software required: Maya 2008 and up.
Table of contents
- Blocking in the Torso / Armor 12m
- Blocking in the Head and Arms 10m
- Blocking in the Lower Body 12m
- Breaking up the Upper Armor 11m
- Finishing the Upper Armor Pieces 13m
- Detailing the Head 11m
- Adding More Detail to the Head 10m
- Finishing the Head 12m
- Adding Hero Tubes to the Head 11m
- Creating Secondary Tubes 9m
- Detailing an Arm and Duplicating 6m
- Detailing the Arm Band 8m
- Beginning the Hand and Adding Fingers 12m
- Finishing the Hand 8m
- Adding the Glove Armor 6m
- Adding Shoulder Guards 8m
- Detailing the Abdomen 9m
- Modeling the Pelvis 7m
- Detailing the Leg 9m
- Adding Thigh and Knee Plates 12m
- Building the Lower Leg Armor 13m
- Building the Boot 11m
- Detailing the Boot 12m
- Starting the Gun 10m
- Integrating the Gun into the Arm 11m
- Finishing the Gun 13m
- Adding Final Details 15m
- Checking and Reducing Polygon Count Manually 14m
- Using Maya's Polygon Reduction Tool 5m
- Checking Your Model Using Paint-overs 5m