Modeling a Mech Robot in ZBrush
In this tutorial, we will use ZBrush's hard surface modeling techniques to build a mechanical creature. Software required: ZBrush 4R4, Photoshop CS6, After Effects CS6, Maya 2012 .
What you'll learn
In this tutorial, we will use ZBrush's hard surface modeling techniques to build a mechanical creature. The idea here is to become more familiar with hard surface creation in ZBrush. We will begin with some custom brush creation and then move on to creating our own custom meshes to be used in conjunction with ZBrush's Insert Mesh tools. Next, using a rough concept sculpt as a guide, we will explore different mesh creation methods such as mask extraction and ZSpheres topology building to create the different parts of our robotic creature. we will take some BPR renders of the creature into Photoshop and After Effects, where we will put together a complete final image. By the end, we will have the understanding necessary to create any number of hard surface models and bring them to a fully-realized render. Software required: ZBrush 4R4, Photoshop CS6, After Effects CS6, Maya 2012 .
Table of contents
- Creating Custom Menus and Hotkeys 9m
- Creating Custom Brushes 12m
- Creating Custom Meshes in Maya 9m
- Beginning the Lower Leg 19m
- Continuing the Lower Leg Armor 16m
- Modeling the Leg Interior 15m
- Starting on the Feet 10m
- Adding Details to the Feet 21m
- Building the Claws 26m
- Finishing up the Feet 21m
- Creating the Upper Leg Topology 18m
- Finishing the Legs 9m
- Starting the Abdomen 13m
- Finishing up the Abdomen 7m
- Detailing the Torso Armor 16m
- Creating the Robot's Back Pieces 15m
- Creating the Carapace Using Topology Tools 10m
- Adding Armor Plating to the Carapace 20m
- Adding Final Details to the Carapace 12m
- Blocking Out the Robot's Core Geometry 8m
- Starting on the Head 10m
- Creasing the Geometry for Smoothing 6m
- Layering Armor on the Upper Torso 15m
- Creating the Robot's Nose Plate 10m
- Adding the Hard Edges to the Nose Plate 11m
- Beginning the Mandible 12m
- Detailing the Mandible 25m
- Creating the Robot's Facial Elements 9m
- Blocking Out the Upper Arm 13m
- Moving on to the Forearm 15m
- Using Curve Brushes to Add Detail 11m
- Continuing the Forearm 14m
- Blocking in the Forearm Interior 18m
- Detailing the Forearm 19m
- Creating the Gun 17m
- Posing the Character for Rendering 11m
- Combining Our Render Passes in After Effects 15m
- Adding Details in Photoshop 10m
- Finishing up the Render 13m