Modeling Low Polygon Game Characters in 3ds Max
In this series of 3ds Max tutorials, we will discuss tips and techniques for creating low-polygon game characters used in MMO-style games. Software required: 3ds Max 2012.
What you'll learn
In this series of 3ds Max tutorials, we will discuss tips and techniques for creating low-polygon game characters used in MMO-style games. We'll start off by discussing how to set up our scene in 3ds Max in a way that will help us work more effectively while creating our low-polygon character. Then we'll jump right into modeling the torso and continue building the base body, all the while paying close attention to our polygon count limit. Once the base body is complete, we'll begin modeling the armor pieces for our character. Finally, once everything is complete, we'll learn optimization techniques and make any final modifications to the model. Software required: 3ds Max 2012.
Table of contents
- Setting up the Scene 9m
- Blocking the Torso 9m
- Creating the Shoulder 13m
- Building the Arms 14m
- Blocking out the Leg 14m
- Creating the Feet 13m
- Blocking in the Hands 13m
- Finishing the Hands 13m
- Refining the Silhouette of the Body 9m
- Blocking in the Face 11m
- Finishing the Head 18m
- Retopologizing the Model 12m
- Creating the Shoulder Armor 15m
- Building the Gloves 13m
- Creating the Base of the Belt 11m
- Adding the Skull to the Belt 17m
- Creating the Boots 15m
- Finishing the Boots 12m
- Creating the Helmet 11m
- Adding the Horns to the Helmet 17m
- Building the Axe 12m
- Creating the Loin Cloth 8m
- Optimizing the Model 16m
- Improving the Silhouette of the Face 12m
- Adding the Ears 7m