Modeling Impressive Architectural Exteriors in 3ds Max and V-Ray
Throughout these lessons we'll learn how to model a detailed architectural house from 2D CAD plans and optimize it for a fast and impressive presentation rendering. Software required: 3ds Max 2012, V-Ray 2.0, AutoCAD 2013, Photoshop CS4.
What you'll learn
Throughout these lessons we'll learn how to model a detailed architectural house from 2D CAD plans and optimize it for a fast and impressive presentation rendering.
We'll go through the steps of modeling and rendering an architectural house in a way that makes it quick to create, easy to edit, and fast to render.
We'll learn about the various modeling techniques essential to architectural workflows such as working with CAD plans, poly modeling of every building part including terrain modeling and high resolution landscaping.
By the end of this tutorial you will have an increased knowledge in 3ds Max architecture, will be able to model and render any building, and easily be able to complete your work within very short deadlines.
Software required: 3ds Max 2012, V-Ray 2.0, AutoCAD 2013, Photoshop CS4.
Table of contents
- Reading Our 2D Cad Plans 6m
- Extracting Information from Our Cad Plans 6m
- Refining Blocks and Text for Export 5m
- Preparing Contours in AutoCAD 9m
- Relayering Plans for Final Export 12m
- Setting up 3ds Max for Modeling 4m
- Importing Cad Plans into 3ds Max 11m
- Modeling the Raw Terrain 10m
- Creating a Refined Terrain Model 6m
- Adding Roads to the Terrain Model 10m
- Editing the Terrain Model Mesh 11m
- Methods for Modeling the House Walls 11m
- Editing Walls and Modeling Columns 12m
- Modeling the Ground Floor Slab 12m
- Creating the Steps and Slab Edges 11m
- Producing the Garage Doors 8m
- Designing the Fixed Windows 10m
- Modeling the Entrance Window 9m
- Executing the Main Sliding Doors 11m
- Generating the Front Double Door 7m
- Modeling the Vertical Screens 9m
- Refinements to the Ground Floor Walls 10m
- Creating the Upper Floor Slab 11m
- Designing Custom Spiral Stairs 11m
- Using Shortcuts and Existing Geometry 10m
- Modeling the Final Walls 10m
- Forming the Roof Slab 10m
- Customizing the Terrace 12m
- Modeling the Pool and Water 9m
- Sculpting Running Water 10m
- Refining the Hardscape and Pool 11m
- Transforming the Slab Edges and Roof 12m
- Refining the Terrain Model 10m
- Setting Our V-Ray Rendering Properties 10m
- Creating a White Architectural Render 8m
- Setting up Our Environment and Hdri 12m
- Controlling Reflections and Hdri Direction 12m
- Creating a Custom Site Texture 12m
- Saving and Mapping the Site Texture 11m
- Adding Textures to the Building 11m
- Using Multi/sub-object Materials 12m
- Adding Multi Materials 6m
- Texturing the Falling Water 12m
- Animating the Sliding and Pivot Doors 8m
- Adding Vegetation into the Scene 11m
- Adjusting the Camera 11m
- Final Render Settings 12m
- Editing Our Render in Photoshop 10m
- Final Image and Course Conclusion 9m