Featured resource
pluralsight AI Skills Report 2025
AI Skills Report

As AI adoption accelerates, teams risk of falling behind. Discover the biggest skill gaps and identify tools you need to know now.

Learn more
  • Course
    • Libraries: If you want this course, consider one of these libraries.
    • Core Tech

Modeling Hard Surfaces with NURBS in Maya

In this course, we will use multiple NURBS techniques to build a skateboard in Maya. Software required: Maya 2008 and up.

Justin Marshall - Pluralsight course - Modeling Hard Surfaces with NURBS in Maya
by Justin Marshall

What you'll learn

In this course, we will use multiple NURBS techniques to build a skateboard in Maya. NURBS geometry provides several advantages over some of the other types of building methods available, but the process for creating NURBS geometry is somewhat different from building polygon or sub-d models. In this course we will explore hard-surface modeling by using a variety of NURBS tools and techniques in Maya to build a skateboard. We'll go over tools like lofting, fillets, and using the CV curve tool and, by the end of this project, you'll have a taste of the NURBS building process and be able to use these tools to start building your own models. Software required: Maya 2008 and up.

Table of contents

About the author

Justin Marshall - Pluralsight course - Modeling Hard Surfaces with NURBS in Maya
Justin Marshall

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More Courses by Justin