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Modeling Hard Surface Curvature in 3ds Max

In this course, we will use the Graphite Modeling Tools to build a football helmet in 3ds Max.

Justin Marshall - Pluralsight course - Modeling Hard Surface Curvature in 3ds Max
by Justin Marshall

What you'll learn

In this course, we will use the Graphite Modeling Tools to build a football helmet in 3ds Max. A big challenge when building hard surface models that have curves and contours is adding resolution without introducing unwanted changes in the shape. The Graphite Modeling Tool set has a number of tools we can use to solve this problem. In this course, we will explore the use of these tools by building a football helmet. We'll be able to quickly create and modify hard-surface geometry using tools like Set Flow and Flow Connect that will maintain the curvature of the mesh. Upon completion, you'll have a better understanding of some of the modeling tools in 3ds Max and how you can put those tools to use in creating well-shaped geometry with clean topology for your own projects.

Table of contents

About the author

Justin Marshall - Pluralsight course - Modeling Hard Surface Curvature in 3ds Max
Justin Marshall

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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