Modeling Female Androids in Maya
In this Maya tutorial, we'll use a variety of modeling tools and techniques to construct a female android. Software required: Maya 2012.
What you'll learn
In this Maya tutorial, we'll use a variety of modeling tools and techniques to construct a female android. We'll start the process by setting up reference images so our results match more closely. We'll look at how to start blocking in the main elements of our android model. We'll explore methods for cutting geometry apart to use as the various pieces. We'll use smoothing methods to get nice contoured shapes and learn a few ways to create hard, beveled edges to get a machined look. We'll use polygon geometry for the most part, but we'll also use NURBS for a few specific pieces. By the end of this Maya tutorial, you'll have a completed android model that you built from scratch, but more importantly, you'll be familiar with the tools and techniques used so you can apply them to your own projects. Software required: Maya 2012.
Table of contents
- Setting up Reference Images 7m
- Shaping the Torso 10m
- Dividing the Torso into Sections 12m
- Detailing the Main Torso 14m
- Adding Detail to the Chest 11m
- Adding the Neck Base 13m
- Finishing the Neck 9m
- Building the Arm Area 14m
- Modeling the Rib Cage 13m
- Building the Abdomen Area 13m
- Building the Pelvis 9m
- Detailing the Pelvis 13m
- Adding the Spine 7m
- Building the Rear 6m
- Building the Upper Leg 8m
- Detailing the Upper Leg 10m
- Finishing the Upper Leg 13m
- Building the Lower Leg 12m
- Adding the Knee 11m
- Finishing the Knee and Ankle 9m
- Building the Foot 13m
- Building the Hip Joint 5m
- Modeling the Upper Arm 13m
- Building the Lower Arm 14m
- Building the Hand and Wrist 10m
- Adding the Fingers 12m
- Building the Shoulder 7m
- Starting the Face 9m
- Adding Facial Features 10m
- Modeling the Mouth 12m
- Finishing the Face 11m
- Modeling the Eyes 7m
- Building the Head Shell 12m
- Adding the Circular Head Detail 6m
- Building the Jaw Structure 7m
- Building the Head Base and Frame 7m
- Naming and Mirroring Geometry 9m
- Adding Final Details 11m