Modeling For Dynamics In Houdini and Maya
In this series of tutorials, we'll examine workflows for preparing geometry for dynamic simulations. Software required: Houdini 14 and Maya 2015.
What you'll learn
In this series of tutorials, we'll examine workflows for preparing geometry for dynamic simulations. We'll use various modeling techniques to create fast and efficient collision geometry from high resolution models in both Houdini and Maya. We'll create custom tools in Houdini that can be used in a number of various situations while working through real world scenarios and learn how to leverage these tools right within the Maya interface using Houdini Engine for Maya. Software required: Houdini 14 and Maya 2015.
Table of contents
- Getting to Know Your Geometry 6m
- Convert, Combine, and History 7m
- Unifying Geometry 9m
- Maya Quick Select Sets as Groups in Houdini 6m
- Using the Shrinkwrap Node to Create Silhouette Style Collision Geometry 9m
- Swapping Out the Proxy Geometry 6m
- Modeling with Volumes 7m
- Creating a Sub-network Container 8m
- Creating Your First Houdini Digital Asset 9m
- Using Houdini Engine for Maya 6m