Modeling Cartoon Props in 3ds Max
In this course, we will build a stylized super-computer in 3ds Max. Software required: 3ds Max 2010 and up.
What you'll learn
In this course, we will build a stylized super-computer in 3ds Max. When building props and set pieces, even those of the more simplified variety, it's sometimes difficult to know where to start. It's also a challenge to create models that have a consistent visual style, not only within themselves, but with the characters and other props that inhabit that environment. In this course, we will use the modeling tools in 3ds Max to build a cartoon-style super-computer. We'll explore modeling tools like connect edges, bevel, and extrude as well as spline-based tools that will allow us to build some of the different pieces of the model. In addition, we'll learn to use modifiers to achieve a cartoon-like, stylized look. Upon completion, you'll be able to start building up your own stylized props and set pieces to enhance the 3D worlds you create. Software required: 3ds Max 2010 and up.
Table of contents
- Building the Computer Base 10m
- Adding the Computer Monitor 9m
- Building the Power Nodes 7m
- Modeling the Keyboard and Base 13m
- Adding the Lever Controls 10m
- Building the Power Cylinders 5m
- Modeling the Control Panel Base 7m
- Adding the Joystick 7m
- Building the Buttons 8m
- Adding Electricity 8m
- Adding Materials to the Computer 10m